View Full Version : Government Discussion
Frozzy
10th December 2003, 06:33
Well, we need to get one started.
I propose that we merely elect x amount of people to a Senate, and the President (a seperate election altogether) designates jobs to the people in the senate.
Alternatively, we could go with the C3PtWISDG format (needs explaining).
miccofl
10th December 2003, 13:33
Originally posted by Frozzy
Alternatively, we could go with the C3PtWISDG format (needs explaining).
The old government consisted of:
The Office of the Premier (elected) plays and sends the turn, gives reports to the Ministers and citizens on the state of the CGN nation and its’ relationship with the rest of the world.
- The Chief of Staff (an appointment of the Premier) assists the Premier when and where it is required.
The Office of the Vice-Premier (elected) assists the President, replaces the president if and when the president is unable to perform his duties.
The Ministry of State (elected) diplomacy, exploration and trading.
- Ambassadors (as required - an appointment of the Premier) obvious function.
The Ministry of Interior (elected) treasury, production, industry, etc. coordinates funds allocation and production needs with other ministers.
The Ministry of Defense (elected) military and espionage.
- The Ministry of Propaganda and Disinformation (an appointment of the Premier, works with the Minister of Defense) goes forth and spreads lies.
The Ministry of Science and Culture (elected) obvious function.
The Ministry of Labor (elected) terraforming, road and rail construction.
The Ministries of Interior and Labor could/should be combined if we continue with this form
miccofl
11th December 2003, 18:16
Perhaps an overall evaluation and analysis of the basic government types would get the discussion going...
FEUDALISM: You have two cows. Your lord takes some of the milk.
PURE SOCIALISM: You have two cows. The government takes them and puts them in a barn with everyone else's cows. You have to take care of all the cows. The government gives you as much milk as you need.
BUREAUCRATIC SOCIALISM: You have two cows. The government takes them and puts them in a barn with everyone else's cows. They are cared for by ex-chicken farmers. You have to take care of the chickens the government took from the chicken farmers. The government gives you as much milk and as many eggs as the regulations say you should need.
FASCISM: You have two cows. The government takes both, hires you to take care of them, and sells you the milk.
PURE COMMUNISM: You have two cows. Your neighbors help you take care of them, and you all share the milk.
RUSSIAN COMMUNISM: You have two cows. You have to take care of them, but the government takes all the milk.
DICTATORSHIP: You have two cows. The government takes both and shoots you.
SINGAPOREAN DEMOCRACY: You have two cows. The government fines you for keeping two unlicensed farm animals in an apartment.
MILITARIANISM: You have two cows. The government takes both and drafts you.
PURE DEMOCRACY: You have two cows. Your neighbors decide who gets the milk.
REPRESENTATIVE DEMOCRACY: You have two cows. Your neighbors pick someone to tell you who gets the milk.
AMERICAN DEMOCRACY: The government promises to give you two cows if you vote for it. After the election, the president is impeached for speculating in cow futures. The press dubs the affair "Cowgate".
BRITISH DEMOCRACY: You have two cows. You feed them sheep’s' brains and they go mad. The government doesn't do anything.
BUREAUCRACY: You have two cows. At first the government regulates what you can feed them and when you can milk them. Then it pays you not to milk them. After that it takes both, shoots one, milks the other and pours the milk down the drain. Then it requires you to fill out forms accounting for the missing cows.
ANARCHY: You have two cows. Either you sell the milk at a fair price or your neighbors try to kill you and take the cows.
CAPITALISM: You have two cows. You sell one and buy a bull.
HONG KONG CAPITALISM: You have two cows. You sell three of them to your publicly - listed company, using letters of credit opened by your brother - in - law at the bank, then execute a debt / equity swap with associated general offer so that you get all four cows back, with a tax deduction for keeping five cows. The milk rights of six cows are transferred via a Panamanian intermediary to a Cayman Islands company secretly owned by the majority shareholder, who sells the rights to all seven cows' milk back to the listed company. The annual report says that the company owns eight cows, with an option on one more. Meanwhile, you kill the two cows because the feng-shui is bad.
ENVIRONMENTALISM: You have two cows. The government bans you from milking or killing them.
FEMINISM: You have two cows. They get married and adopt a veal calf.
TOTALITARIANISM: You have two cows. The government takes them and denies they ever existed. Milk is banned.
COUNTER CULTURE: Wow, dude, there's like... these two cows, man. You got to have some of this milk.
SURREALISM: You have two giraffes. The government requires you to take harmonica lessons.
LIBERTARIANISM: You have two cows. One has actually read the constitution, believes in it, and has some really good ideas about government. The cow runs for office, and while most people agree that the cow is the best candidate, nobody except the other cow votes for her because they think it would be "throwing their vote away."
But seriously, we need to decide how we are going to set up our government so we can get some elections going. We need peoples input :doitnow!:
Laser
11th December 2003, 18:38
:lol: Capitalism is the best. Though Hong Kong Capitalism is a close second.
Frozzy
11th December 2003, 19:00
I think 7 spots may be quite a bit... though I wouldn't mind taking up Propaganda :p
Trip
15th December 2003, 08:17
I've found that in the DGs I've been in that having fewer but more inclusive offices helps keep things running. If you have more offices which entail less responsibility that helps breed inactivity... it's harder for, say, the leader of the entire nation's military to disappear (though not impossible ;)) than the leader of 'x' front to disappear when there's also 2 other leaders of 'y' and 'z' fronts.
That having been said, I definitely think that all of the "economic/internal affairs" offices ought to be combined into one. Why have one office to determine where cities will go, one offices to control city builds and one office for Workers? Each person would have 30 seconds of work to do per turn for the next few months. Even later on it's not all that much work. Along the lines of what I was saying before, if you have such trivial jobs spread out to too many people then it means that something will eventually be left undone.
Also, in the case of internal stuff, everything is quite inter-connected. City builds require specific shield counts, which require certain tiles to be worked which requires certain tiles to have improvements done by certain workers by a certain time. If you have these tasks spread out to different people then it requires a tremendous amount of communication to ensure that all of these related jobs are coordinated properly for maximum efficiency. It's simply not possible, even in the most organized of teams. This sort of thing needs to be done by 1 person (even if it's not me).
miccofl
17th December 2003, 17:30
Here is an idea for government structure by no means engraved in stone. I tried to base this on information relating to the governments of each culture, unfortunately the Celts and the Mayas didn’t have much government structure; Maya didn’t even maintain a standing army, so in many cases I had to make something up to fit in. Feel free to make comments, suggestions for change, but don’t say it sucks without coming up with a better or equally sucky idea ;)
Head of State elected
duties: The Head of State oversees all aspects of the team in relationship to the game, is the primary player/sender of the game turn, breaks tie votes by absolute authority whether it be a poll or a voice vote in turnchat, posts the turn report and chat log in as timely a manner as RL will allow and is the primary liaison to the UN. In the event that an elected official has not posted orders or polls it is the responsibility of the Head of State to assume those duties or delegate those duties until such time as the elected official returns to duty, is temporarily replaced by appointment or is permanently replaced by an election.
If Celts: Chieftain
If Maya: Great Lord
If Dutch: King (or Queen if we find a lady to run and win – Monarchs can be elected, didn’t you see SWII?)
Back-up Head of State elected
duties: Assists the Head of State in his/her duties. In the event the Head of State is unable to perform his/her duties the person in this position assumes the responsibility whether it be temporary or permanent (until the next election.)
If Celts: Sheriff
If Maya: High Priest
If Dutch: Heir Apparent
Foreign Affairs elected
duties: Is the primary liaison with other teams/civilizations in the game, drafts documents, trade proposals and treaties, monitors foreign embassies (chat), and assists the Head of State in selecting assistants.
If Celts: Grand Communicator
If Maya: Grand Interlocutor
If Dutch: Foreign Affairs Minister
Communicators/Interlocutors/Ambassadors to be appointed by the Head of State with the advice of the Foreign Affairs Office
Military elected
duties: self-explanatory
If Celts: Warlord of the Empire
If Maya: Jaguar
If Dutch: Field Marshal
Treasury and Commerce elected
duties: This is one of the most important and powerful positions. Its area of responsibility covers everything from worker orders to polling for production and everything in between specifically: Labor Allocation, Entertainment, Production, Tax Collection, Terraforming and Road and Rail Construction, General Construction, and running the requisite polls. It also coordinates with Science and Culture to arrive at an equitable setting for science funds allocation.
If Celts: Overseer
If Maya: Overseer
If Dutch: Treasury Minister
Science and Culture elected
duties: This position is primarily that of a lobbyist/pollster, it is to gather public opinion to determine and arrive at scientific goals, lobby for scientific and cultural progress (buildings, wonders, etc) and to coordinate with Treasury and Commerce on the most equitable science funds allocation. It is also responsible for maintaining a historical diary of our civilizations progress for later embellishment.
If Celts: Grand Druid
If Maya: Shaman
If Dutch: Minister of Science and Culture
Frozzy
17th December 2003, 19:53
it sucks
Only kidding ;)
I like it :b:
Trip
17th December 2003, 20:00
I approve. :cool:
Laser
17th December 2003, 21:56
Looks good, miccofl. :b:
Frozzy
18th December 2003, 18:24
Where is propaganda? :( I had a speech ready and all :(
We will destroy you! Send you to your graves crying to your mothers! There will be no inflation! Inflation does not exist under the perfect rule of miccofl! We have been blessed by the great creator, "Sid Meier", with an economic system completely DEVOID of that malady which we are sure your pathetic and heretic people suffer from!
You will all die horrible deaths and the world will know of our justice!
miccofl
18th December 2003, 18:47
Minister of Propaganda was an appointed position that was under the Defense Ministry. I suppose it could be an elected position though.
akulla
18th December 2003, 20:05
If the position exists, it definitely is an appointed position. Afterall someone who is elected might not spew the party line.:evilgrin:
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