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View Full Version : Techniques for Popping Huts


Trip
9th March 2004, 06:44
Goodie huts have changed quite a bit from PTW, so we should be wary to recognize and respond to that accordingly.

First off, the percentage chance of popping barbs has been increased... greatly increased. If you're non-expansionist, the odds of popping barbs used to be 20%... it's now 60%. This means, more likely than not, each hut we pop will be barbarians.

This means we should be a lot more cautious in popping them, especially near our capital early on. Back in PTW a hut near the capital usually meant "oooh, maybe a free Settler!" But now, the odds of that have been greatly diminished, so it's more like "oh no, a hut, barbs near my undefended capital..."

However, there are a few tactics that can be used to prevent barbs from coming from huts.

First, popping huts before you have military units. Before you build your first Warrior, any huts you pop will never have barbarians. This means if we see a hut really close to our capital early on, we may want to use our Worker and pop it.

The second way to prevent barbs from coming from huts is if you pop them by building a city next to them. This does not apply for cultural border expansion, only for the founding of new cities. So if there's a hut near a city site that we want to settle soon, we should leave it and let our city pop it for us.

shadowlord3
9th March 2004, 12:45
Clarification please, in one of my first c3c PBEM games I allowed the culture from my capital to pop a hut two tiles away on turn 10 and it produced 3 barbarians. I lost my worker, the production at my city and 1 population. I was prebuilding the granary and had no warriors. Is culture expansion an exception to the rule of having no military?

I now very rarely pop a hut close to undefended cities until I have the proper escorts so I do agree with you that hut popping needs to be discussed and planned.

Dauphin
9th March 2004, 14:16
Popping Barb huts can be good if you have a regular defensive or attacking unit that you want to hopefully upgrade to Veteran around. Trying to upgrade Warriors is risky because attack and defense values are too low, I'm thinking more Spearmen, Swordsmen, Archers or Horsemen.

Trip
9th March 2004, 17:08
Originally posted by shadowlord3
Clarification please, in one of my first c3c PBEM games I allowed the culture from my capital to pop a hut two tiles away on turn 10 and it produced 3 barbarians. I lost my worker, the production at my city and 1 population. I was prebuilding the granary and had no warriors. Is culture expansion an exception to the rule of having no military?

I now very rarely pop a hut close to undefended cities until I have the proper escorts so I do agree with you that hut popping needs to be discussed and planned.
Yah, the border expansion is nasty. I always seem to get barbs when it happens...

Then again, I seem to always get barbs no matter what... :rolleyes: