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View Full Version : Turn 13 3400 BC (and discussions for the next.)


miccofl
20th March 2004, 22:52
We moved the Warrior due east and found a hut.

miccofl
20th March 2004, 22:53
Ra

miccofl
20th March 2004, 22:53
Domestic

miccofl
20th March 2004, 22:54
Demographics

miccofl
20th March 2004, 22:54
Score

muk14
21st March 2004, 05:40
Just a note having a city worker work on roaded bonus grasland would have yielded more gold to research.

Frozzy
21st March 2004, 07:30
Do I even need to post orders? :p

Club should pop the hut...

miccofl
21st March 2004, 13:27
Originally posted by Frozzy
Do I even need to post orders? :p

Club should pop the hut...

Vetoed, hut will be popped by a city build. :nono:

brian_the_bold
21st March 2004, 16:42
Frozzy the chances of getting anything but barbs has been greatly reduced in c3c..the solution is to build citys next to a hut that is much better..if you do stir up barbs they imidiatly sack the new town and we lose some gold..but thats much preferable to losing a worker or 2 or having them pilliage our few improvments..

that being said where would you like Club to go next? and please use keypad numbers :)

Frozzy
21st March 2004, 19:36
3, then 3 again, and see whats on that hill :)

Trip
21st March 2004, 20:16
Originally posted by brian_the_bold
Frozzy the chances of getting anything but barbs has been greatly reduced in c3c..the solution is to build citys next to a hut that is much better..if you do stir up barbs they imidiatly sack the new town and we lose some gold..but thats much preferable to losing a worker or 2 or having them pilliage our few improvments..

that being said where would you like Club to go next? and please use keypad numbers :)
Actually building a city next to a hut will prevent there from ever being barbarians. In other words, if you build a city next to a hut there is a 0% chance of getting barbarians from them. :)

Trip
21st March 2004, 20:17
Originally posted by Frozzy
3, then 3 again, and see whats on that hill :)
I'm guessing that's actually 2-2, since 3-3 would take us into the water. ;)

That hill is surrounded by jungle (you can tell by the changed graphics from a normal hill). This means going to that hill won't allow us to see any further than if we wandered through a regular flat tile.

shadowlord3
22nd March 2004, 04:06
Well I think moving south-2 is the best choice for this turn.