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Trip
2nd April 2004, 19:08
I moved the Warrior heading for Lunar Point back towards Ra. This will help reduce our lost cash spent on luxuries when we go to size 5 next turn (instead of having only 1 MP unit and 30% luxuries).

I moved another Warrior from Ra directly south. He should move south again, then head straight west to end up at Site 2.

Trip
2nd April 2004, 19:11
Southern scouting... Lots of hills and plains. Reminds me a bit of GWT's land in the PTW ISDG, only without the mountains and hopefully WITH iron. :p

Trip
2nd April 2004, 19:13
And Demographics.

1st place is 13 GNP (we're tied with them) and 1st in MFG is at least 9. It seems CDZ has some pretty productive land.

Trip
2nd April 2004, 19:23
For scouting purposes in the future -

You may or may not be able to see the coast that is 6-6-3 and 6-6-2 of Club in the south - well, it's there nevertheless. :p In the future, he should head south and west, and should not go east, since there's water there and we won't find much that's interesting under such circumstances. ;)

brian_the_bold
2nd April 2004, 22:18
How do you know there is coast there?

And im much more interested to find out who is running around to our west poping huts..if they are moving towards our 3rd city site and pops that hut we could lose our settler and be in a war...:q:

Trip
3rd April 2004, 05:31
I can see the coast. Maybe your resolution is too high or maybe your graphics set isn't detailed enough. :p

We have a Warrior heading for our next city site now. He'll be able to pop south a couple tiles before our Settler gets there, seeing if there's anyone (barb or another team) heading for our Settler. We have a lot of ground to cover to catch up with a possible scout with Club in the far south, and I doubt we'd find them before they could get to the hut to our west.

Trip
4th April 2004, 02:26
Hmm, I wonder why CDZ could be holding the save. Maybe they're our mysterious neighbor?