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miccofl
15th April 2004, 19:29
Trip I may have read your WF orders wrong, but LP didn't quite work out with the setup you had, had to make a little change.

miccofl
15th April 2004, 19:32
Moved Luffield to cover Kyrandia, Club continues SW and Vale continues south.

Dauphin
15th April 2004, 19:39
We got the Wheel. w00t!

Have we got any horses around?

miccofl
15th April 2004, 19:44
Have we got any horses around?

If we do, they are hiding quite well. I see none on the map and there are none under our cities :(

Trip
15th April 2004, 20:27
No horses. :(

On a good note though, our demographics have skyrocketed compared to everyone else this turn. Our GNP is 18, with the lowest being 10. Our MFG is 16, second place is 11 and last is 6. Productivity is 45 with second at 35 and the lowest at 20 (GCA).

Additionally, we are 1st place in land area as well, not that it matters, but it'll make BtB feel better anyways. :p

To put things frankly, we rock compared to everyone else. ;)

Trip
16th April 2004, 02:03
The world shall learn to fear the massively productive Catagonian Empire!

Dauphin
16th April 2004, 02:30
How can you be certain who is who in productivity?

Furloaf
16th April 2004, 02:38
How can you be certain who is who in productivity?
Changing our city workers to adjust production numbers updates the Demographics screen during the turn. Thus it is able to see where the ranks change, and infer what the other teams' values are.

Edit: Sorry about the sentence structure. I had trouble wording it better than that.

Dauphin
16th April 2004, 03:05
I get how the figures are calculate, just not how you can assign a name to them. :)

Furloaf
16th April 2004, 03:17
I would guess just from the game history. The score, city ranking, and population information of the different teams. The information in the graph is not likely exact.

Trip will perhaps answer the question. I'm just giving my assumptions of how he constructed the graph.

Trip
16th April 2004, 03:44
Furloaf is correct.

Productivity is the easiest demographic to track between the different teams, because every time a team builds a city productivity takes a spike due to the extra shields, gold AND food. For example, when a productivity values remain exactly the same except for one value jumping from 13 to 20, and you know CFC built a city on that turn, then you can be 99.9% sure that CFC made that jump.

When you can determine specific values like those, it's easier to track more minor changes, since the teams are relatively spread out.

The whole system requires paying a lot of attention to everything that can be seen from the very start of the game. You can't just figure out who is who by looking at the values from 2 turns. It's an ongoing process. :)