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  #11  
Old 26th May 2005, 06:27
kayne kayne is offline
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Re: Assignments

now that we have a concrete plan i presume id like to help...yes i havent been around much either but i dont know what to do nor where to start i really dont yea and school is teaching .NET but regular i can figure out im sure...

i jsut need help with making classes and stuff if anyone knows how to that would pick up my progress on C++ quite a bit and help any other confused souls.

i dont have obvious loads of experience but im not too bad with spotting errors...I AM THE TYPO MASTER lol its true so i can try especially since i dont know that much complicated stuff like classes obviously but eh help would be appreciated?

but glad to see we have a goal finnally
  #12  
Old 26th May 2005, 19:00
SprudL SprudL is offline
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Re: Assignments

Quote:
Originally Posted by kayne
i dont have obvious loads of experience but im not too bad with spotting errors...I AM THE TYPO MASTER lol its true
The compiler will complain about most of your typos

And don't worry too much about you skill level. You can start with simple things to learn to understand the bigger picture. There's enough code to write for all
  #13  
Old 26th May 2005, 22:36
kayne kayne is offline
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Re: Assignments

well if you can help me figure out the syntax of classes that would help buttloads cause i cant figure it out to save my life...i get the concept you need to make objects pretty much anything but that syntax is getting me
  #14  
Old 28th May 2005, 13:39
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chainsword chainsword is offline
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Re: Assignments

Quote:
Originally Posted by SprudL
Thanks for the CVS commit. I'll have a look at it then.
I've started the code from scratch. Some code I've copied from the old code some I rewrite new. The only part done so far is that graphic primitives, the rest is pretty blank right now. I'm still trying to figure where each method will fit and how they relate with each other. I have change some classes from what was defined in the docs (I'll upload the changes) because I'm trying to make the pimitives independant from the gamecore. That way we can use other GUIs without much trouble.
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