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#1
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Moderator's Note: The attachment is a zip file because the 7z file type for attachment was not available. It will be used for the next release.
Introduction This is a comprehensive set of fixes to bugs, crashes, and exploits found in Sid Meier's Alpha Centauri (SMAC) and Alien Crossfire (SMAX). The primary goal of this project is to try and fix all the bugs left after the official patches. Also, a secondary objective is to expand the games features without modifying the existing mechanics to give modders more freedom. Feel free to share this with your friends. I only ask that this readme is included. Currently the unofficial patch is only hosted on CGN forums and WPC forums. If you're interested in hosting it somewhere else I'd appreciate it if you contacted me first. I juggle working on this unofficial patch project along with another one for the classic isometric RPG Planescape: Torment (shameless plug). So while I may not release any updates for periods of time this project is not dead. I'm just very busy with multiple commitments. If you're interested in helping out in any capacity such as testing or bug fixing please contact me. Also, I'm looking for anyone who can put me in touch with people who have worked on the development of either SMAC or SMAX. I would like to state that I have no problem with other modders building off of my work under two conditions. If you'd like to use this patch as a starting point for your own project then contact me first as well as give credit to me and those credited below. I encourage you to report any bugs/crashes/exploits or just ideas on CGN forums which has become the primary home of this project. You can also contact me on WPC, Apolyton, CFC or SHS forums. Installation
Engine Fixes
Non-Engine Fixes
Credits So far all patches are done by myself except for one credited to WBird784. I'd like to thank a few people for their work behind the scenes. First off, a big thank you should go out to vyeh for the work he's done in overseeing all the administrative aspects of project. He has definitely helped motivate me by keeping in contact and setting up community at CGN for this project. And credit to Nevill for reporting sightings of me to vyeh. Another big thank you goes to buster (the owner of CGN) for providing dedicated forums for project and being willing to host the unofficial patch. DrazharLn for letting me use his instructions on loading patches used in installation section of readme. chuft for helping moderate and organize project forums on CGN. Darsnan for making playtest scenarios used in testing of fixed game mechanics. GooglyBoogly for his Datalinks update and comprehensive testing of patch changes. BlackCat, Googlie, Illuminatus, Lord Avalon, Mart, Petek, Psyringe, Rubin, WPC forums and anyone else who has reported bugs, given feedback and support to this project. Qwinn for letting me use the html shell of his PS:T Fixpack readme. And of course to the developers of SMAC and SMAX for making two great games even to this day!
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Those interested in classic RPG Planescape:Torment might want to stop by the unofficial patches project that I'm part of. Last edited by vyeh; 18th May 2010 at 19:42. Reason: Added moderator's note; added "and WPC forums" |
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#2
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Hi! I assume you have just downloaded scient's unofficial patches or are about to.
You are probably skimming this post for news about the next update. We will release another version after a major bug fix. Next steps contains some bugs that will be fixed in the next release. Be sure to check back regularly! Second, post a comment in this thread. Compliments are nice (the project requires a lot of dedicated volunteers ). We also love bug reports, especially accompanied by a save of a game where the bug occurred.Third, we would love questions or comments about SMAC or our project. The Quick Start will tell you every thing you need to know to start posting. Fourth, if you are interested in helping us fix bugs: (1) We need testers. If you are interested, please post. (2) We would love to have access to someone that worked on Alpha Centauri and Alien Crossfire -- it would help us separate bugs from undocumented features. Our dream list is Brian Reynolds and Brad Oliver. ![]() (3) We would love to get official approval (better yet, we would love the source code). Fifth, you should check out other SMAC forums, especially CivFanatics, home of the Comprehensive Datalinks Update. Regardless of whether you stay, we hope you find the unofficial patch helpful. If you are still reading, let me say that you are most welcome to read and post in this forum. We see ourselves as the safe and sane, not necessarily better, alternative. The other Civ sites are larger and can provide more resources. CGN's owner is a SMAC fan (also a civ 2 fan). He did not start CGN. In his own words: Quote:
![]() I have many pleasant memories at Apolyton. The best occurred in the spring of 2009 when I worked with scient in fixing bugs. After the Apolyton community left, we had to find another home. CGN was willing to let us post the patch and spread out. I sincerely hope you will stay and encourage us. Scient would like people to appreciate his work. And the best way to appreciate his work, besides using it, is to tell everybody (including us) how great it is!
Last edited by vyeh; 19th May 2010 at 09:53. |
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#3
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Re: [Patch] Comments
While I subject any patch that I finalize to rigorous testing, please report any problems you encounter specific to patched version (ie. not present in unpatched). Also, let me know if you run into something listed in changelog as fixed but is still bugged or isn't working correctly.
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Those interested in classic RPG Planescape:Torment might want to stop by the unofficial patches project that I'm part of. |
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#4
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Re: [Patch] Unofficial SMAC/X Patches Version 1.0
Can I resume officially patched single player games with the unofficial patch? Or do I have to start a new game? (savegame compatibility)
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#5
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Re: [Patch] Unofficial SMAC/X Patches Version 1.0
Nothing I change should make saved game incompatible. There shouldn't even be stability issues. Good question by the way.
__________________
Those interested in classic RPG Planescape:Torment might want to stop by the unofficial patches project that I'm part of. |
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#6
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Re: [Patch] Comments
I can confirm that the "Sealurk moves into fungus" bug has been fixed in the patch. I have a real game (didn't use the scenario editor) with the Gaians in which I captured a Sealurk. I moved it into a fungus tile and it lost only one movement point.
Petek |
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#7
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Re: [Patch] Comments
Cool.
I am trying to remember if I have ever captured a sealurk. I wasn't sure it was possible. Edit: this should make sealurks a little more viable as a unit. I think they are way too high on the tech tree (my mod lowers them way back down the tree) for what is essentially an Isle of the Deep that can't carry passengers. The only thing sealurks have going for them (other than the sub power, which is useless against the AI) is that they can attack units on the shore, unlike Isles. This is apparently hard-coded since there is nothing in alphax to indicate they have this power. |
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#8
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Re: [Patch] Unofficial SMAC/X Patches Version 1.0
Thinks! has not crash on windows 7 yet!
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#9
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Re: [Patch] Unofficial SMAC/X Patches Version 1.0
BjC, thanks for the comment. Did you have crashes on Windows 7 before installing the patch?
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#10
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Re: [Patch] Unofficial SMAC/X Patches Version 1.0
Yes once but it hasn't crash since. Why?
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